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xx Hosting Renewal, Forum Revival and Future Plans
August 07, 2011, 08:07:05 PM by Sliver X
The server bill was due again, and we've been renewed for one more year.

Also, after a long hiatus, the forums have been revived. If we face a situation where bots drive our shared hosting CPU usage through the roof again measures will be devised to deal with it so we don't have to pull them down like last time.

The chiptune archive will also get a massive update as soon as I get the time: Many new rips for various systems have been released since the last update.
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xx Guide to PS3 Input Devices on Windows
June 08, 2010, 08:02:00 PM by Sliver X
The sum of a month of pain, this article explains how to get Dual Shock 3s and the PS3 Wireless Keypad to work under Windows.
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xx NSF Update!
August 15, 2009, 01:50:57 PM by Gil Galad
Today, once again for an update. I have 6 NSFs for you.

    * Bishoujo Hanahuda Club Vol.1 - Oityokabu Hen
    * Bishoujo Hanahuda Club Vol.2 - Koikoi Bakappana Hen
    * Casino Derby
    * Corvette ZR-1 Challenge
    * Mottomo Abunai Deka
    * T&C 2 - Thrilla's Surfari.

You can get the NSFs HERE.
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xx Black Magic version 0.09 alpha release
July 15, 2009, 03:29:45 PM by MathOnNapkins


Black Magic is an editor for The Legend of Zelda: A Link to the Past, on the Super Nintendo Entertainment System. Its philosophy is to provide data expansion whenever realistically possible, circumventing the limits of the original game through expansion of the size of the ROM image. It seeks to provide ways to avoid arbitrary, hard to spot ROM corruption by making most data changes visible as text files. It seeks to provide intuitive ways to import and export different types of data between different ROM images.

This is the first major release of Black Magic, and while it is still missing quite a few features, it represents a large step forward from previous builds.

   v0.09a changes:

      1. Fixed sprite loading and item loading.
      2. Changed overworld editing mode buttons to bitmapped checkboxes that stay down to indicate which mode is active.
      3. Right click menus for the select objects and handling thereof (hflip, vflip, palette changes).
      4. Sprites and Items numbers can now be changed. (Enter two consecutive hex digits to see a change)   
      5. Graphics exporting has been corrected.
      6. Overworld Map navigation by holding Ctrl and clicking near the edge of the map to go to other areas.
      7. Everything I've ever coded for Black Magic b/c this is the first readme file I've done for it.

   v0.09a stuff that is known to not work

      1. Don't bother messing with the overworld exits (the white markers), changes to those won't save in the ROM or the assembler files (hooks.asm and owData.asm).
      2. The tile drawing mode only supports tiles that are already found on the map. Be patient, I'll have support for arbitrary tiles in the next release.

   v0.10a planned changes:

      1. 8x8 tile palette and hflip / vflip / palette controls for draw tile mode.
      2. Investigate switching Text and Dungeon editing changes to use assembler rather than raw binary writing. (shelved for a future release, maybe)
      3. Graphics Importing
      4. Minimap Navigation for Overworld
      5. Custom Object editor
      6. Additional stock objects - whatever's feasible, but entrances primarily
      7. Event Overlay Management
      8. Graphics Management
      9. Background color for each area               

If it all sounds good, give it a look and download.


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xx NSF Update!
July 15, 2009, 07:35:06 AM by Gil Galad
Today, once again for an update. I have 6 NSFs for you.

    * Astro Fang - Super Machine
    * Auto-Upturn
    * Exerion 2
    * Golden KTV
    * Tenshi Tachi no Houkago
    * Wakusei Aton Gaiden (National Tax Agency Demo)

You can get the NSFs HERE.
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